Star Wars: Battlefront II is an absolutely tremendous game, and it’s better than ever right now

Perhaps all you know of Star Wars: Battlefront II is that, at release, it was plagued with poor reviews for its awful loot box scheme.

If that’s the case, you’re missing out.

Since that initial rocky release in November 2017, the game has made nothing short of a stunning turnaround. What was a fun game at release has turned into the Star Wars multiplayer game we always hoped it could be, thanks to the persistent effort of the developers.

Updates over the past year have driven that home, as the Supremacy and Co-Op modes are exactly what I was hoping we would get from Battlefront, reminding me of the classic Battlefront 2 game from 2005. These modes require players to either capture or defend command posts. In Supremacy, the side that gains control of the majority of command posts for long enough then boards the enemy capital ship for a mission that, if successful, results in the destruction of the ship and victory for your side. The combat is awesome and the action is intense as you fight for control of these command posts, but then also to be able to battle in the hallways of the capital ships is a really cool touch. In Co-Op, you team up with four other players against AI opponents (a really nice decision by the developers), and your goal is either to capture or defend command posts (depending on which side you’re fighting on, and on which planet). If the capturing team is successful, it progresses to the next stage in a multi-stage effort to repel the attacking forces.

Co-Op is by far my favorite mode we’ve ever gotten in the revamped Battlefront franchise, and I love Supremacy too. These objective-based missions centered around command posts is very reminiscent of the Battlefront I grew to love years ago, only with stunning graphics, tremendous gameplay, and new characters and maps.

Speaking of characters and maps, the most recent update brought BB-8 to the heroes and BB-9E to the villains. While the initial announcement was a bit of a surprise to see these two droids arrive, it is an absolute blast to play as them. In particular, I love playing as BB-8 – he’s such a fun character! But the heroes are great all around, and I love the era-specific aspects of Co-Op and Supremacy. The Resistance has Rey, Finn, and BB-8, while the First Order has Kylo Ren, Captain Phasma, and BB-9E. In the sequel trilogy era for these modes, you can battle on Jakku, Takodana, Starkiller Base, and Ajan Kloss (from The Rise of Skywalker). Crait is also in the game in other game modes, and while I’m not sure why it’s not available in Co-Op or Supremacy, I’m hoping it is added to those modes soon. In the prequel trilogy era, you can battle on Kamino, Naboo, Kashyyyk, Geonosis, and Felucia. The Republic has Obi-Wan Kenobi, Anakin Skywalker, Yoda, and Chewbacca as heroes, while the Separatists have Count Dooku, General Grievous, Darth Maul, and Bossk.

And in very exciting news, later this month we will see the original trilogy era brought to Co-Op and Supremacy! Included in that is the return of Scariff, a beautiful and very popular map from the 2015 Battlefront! I can’t wait to play that map again, and I’m even more excited to have these maps and heroes available in Co-Op!

I’ve been playing a lot more Battlefront recently, and a major reason why is the Co-Op mode. It’s everything I hoped Battlefront would be, and with the tremendous characters and maps that have also been brought (and are still to come) to the game, this game is absolutely thriving.

It’s bigger and better than it’s ever been.

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