There was some disappointing news today from EA and Respawn, announcing that Star Wars Jedi: Survivor has been delayed, as the game will now release on April 28.
That’s about a month and a half later than was originally scheduled, on March 17, and the reason given is that the team is finishing up the final stage of development working on “bug fixes to enhance performance, stability, polish, and most importantly, the player experience.”
News of a Star Wars game getting delayed is, sadly, nothing new. It seems to happen frequently, but in this case at least, it doesn’t appear to be problems in development so much as it is finalizing details. When the delay is this close to the game’s scheduled release, and is only pushed back six weeks, it does seem to support the statement that it’s about working out final bugs. And if that’s truly the case, then I can totally get behind it. In the long run, waiting another six weeks to get a more finished game without a bug-filled launch is absolutely worth it.
Interestingly, though, this places the release of the game after Star Wars Celebration rather than before it, so I wonder how much this might change some of the content there. It could be a way to give one last push, but perhaps they were planning on being able to discuss the game a bit more in-depth. Of course, on the flip side, with Celebration, The Bad Batch, and The Mandalorian all going on during this time (not to mention the Survivor tie-in novel Battle Scars), this actually might wind up being a better thing in the long run. It will give Survivor a chance to breathe on its own a bit without being part of an almost overwhelming amount of Star Wars content in March and April. Having Survivor release after these things will help pass the time before Ahsoka a bit.
So, in other words, though it’s a bit disappointing, I’m ok with it, and I could see it actually being a great thing in the long run. The main priority is delivering a quality game, and if it’s anything like Fallen Order, we’ll be in for a real treat.